Post by Alexander L. Kendall on Apr 18, 2006 18:30:18 GMT -5
Five Point Must Scoring:
Every round a combatant involves themselves within a spar begins with 5 points for each combatant. Points are then deducted from the combatants overall total for every error committed during the spar. Deductions are applied by the agreed upon Judge or Judges for infractions such as force posts, backposts, or unrealistic actions (detailed below) committed. This universal system of scoring, makes the choice in Judges fairly irrelevant so long as impartiality can be sustained. The combatant with the highest total, when compared to the score of their opponent, at the end of the spar is declared the victor.
Speed Posting:
Speed posting is a process whereby an opponent rapidly composes small quickly assembled series of actions and/or attacks and repeatedly posts his or her opponent without permitting them an opportunity to respond to the initial flurry. Not only is it bad roleplay etiquette to speed post, but within the combat structure it is invalid. No actions outside of the initial attack post will be legitimately recognized as valid actions that must be addressed by the defender. Avoid speed posting. Compose your attack post, post it, and await response by your opponent or group of opponents before responding to their counter actions and offering your next series of attacks.
Force Posting:
Force posting is where one combatant details or 'forces' the actions of another within the composition of their post. "...sweeping my left hands claws high and out to my left driving your right arm high and wide of my body leaving your belly exposed" is a force post. You must post with intent but you cannot TELL your opponent how THEIR positioning or actions is affected by your own. "...sweeping my left hands claws high and out to my left hoping to carry your right arm wide of my body" would be a legitimate single action offering. Your intent is to carry the opponents arm into the position you have detailed, but you are not dictating those actions as having forcibly occurred. Deductions will be applied for every force post contained within a series of actions. The exception to the force posting rule, is in the case of blocks, parries, or evasions which are, and must be, by their very nature force posts because you are denying the intended strike offered by your opponent in some fashion.
Backposting:
Backposting occurs when a combatant makes an offering of attacks or actions, and their opponent - rather than addressing those actions - posts responses that are considered something of a rewinding of the scene, or unrealistically pre-emptory to the actions of their attacker. "...as you are drawing your gun, my right hand snaps out hoping to obliterate your nose in a liberal shower of blood and bone before the weapon even clears the holster" is a backpost. The pistol has already been drawn within the context of the roleplay, and should be addressed as such or omitted entirely from the offered response. Its drawing cannot by this point be halted because at the instance that the gun toting character posts drawing the weapon it is cemented as combat fact. Backposts will result in single point deductions from a characters overall total for every occurence within each individual posting of actions.
Exceeding Actions:
While combined actions (two actions that may be realistically and fluidly combined into a single expression of motion that occurs at roughly the same time and counts as a single action against the character's alotted salvo) are accepted within the combat system, exceeding the maximum number of actions for each post dependant upon the type of spar is not. "...rapidly firing a barrage of three rounds t'wards the shape of your upper body as I dive behind a parked car seeking cover from return fire"...is a legitimate combination action. Not especially accurate, but it can realistically occur. One action flowing off of the end of the other relatively easily. "...my right arm snapping inside the arc of your left to block its descent just above the width of your wrist...while my left seeks to slash downwards acrossed the fleshmask of your face wanting to rip and tear clear thru to the bone"...is not a legitimate combination. Clearly, blocking with the right arm, and attacking with the left are two seperate and distinct actions mutually exclusive of one another and would be counted as two actions as opposed to a single combination action. For every action that exceeds the maximum number of actions within a given type of spar, a single point will be deducted from a character's total. Additionally all action that occur outside of the maximum number of permissible actions will be deemed as null, and need not be addressed by the defender.
Realism:
Inasmuch as this is fantasy, as much realism within the constraints is integral to the ebb and flow of combat . Yes you are talking about characters that in many cases are levitating vampires, or impossibly fast werecreatures, even immortal fey possessed of apocalyptic magical arts. Roleplay integrity is the rule of thumb here and goes hand in hand with accepting damage every round you are engaged within a spar. It is simply as inconceivable for a human assailant to perform complex, gravity defying gymnastic maneuvers that defy every mind-bogglingly fast assault offered by a vampire or lycan assailant, while systematically peppering their opponent with assault after bloody assault as it is for two supernaturals to engage in combat and come away without so much as a scratch. There are certain, irrefutable facts that must be kept in mind within every clash of powers. (ie. an Alphic lycan or Master vampire will always be faster than a moderate or submissive lycan or lesser vampire...any of the above will always be physically faster and stronger than an unenhanced human). Likewise, if it is situationally impossible for you to defend against an offered attack, accept the damage rather than concoct some far stretched defense posture, deal with it from that point forward. For every action deemed unrealistic by the Judge of a conflict, or by failing to accept some form of damage within each series of actions posted by your opponent, a single point will be deducted from the offenders overall total.
Description versus Time:
Some rooms institute a system of timed combat to simulate the fast pace and inherent chaos of physical clashes. This is not one of them. There is no alotted period of time that a combatant needs to adhere to before making a post. This is because we have chosen to stress mood, and atmosphere as opposed to hanging a metaphorical guillotine over the heads of our fighters. Description, mood, making conflictive rp everybit as fun as any other facet to the room as a whole is the goal here. And there is everybit as much skill in compiling a clear, detailed post of your actions and the effects of any supernatural effects as there is in rapidly beating out a bare bones post spartan of detail. Take your time, within reason, and remember that combat is a dance, between two characters, writing in a sort of relay of actions and counter actions with your opponent who becomes your partner in describing the events of the spar. Detail is everything, it can only help your chances of victory by detailing which limb moves on what path to your opponent, which side you may or may not be presenting them, what trajectory your bullet travels enroute to soft flesh, how much distance exists between you and your opponent. These are the details that distinguish a great fighter, from a good fighter.
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Every round a combatant involves themselves within a spar begins with 5 points for each combatant. Points are then deducted from the combatants overall total for every error committed during the spar. Deductions are applied by the agreed upon Judge or Judges for infractions such as force posts, backposts, or unrealistic actions (detailed below) committed. This universal system of scoring, makes the choice in Judges fairly irrelevant so long as impartiality can be sustained. The combatant with the highest total, when compared to the score of their opponent, at the end of the spar is declared the victor.
Speed Posting:
Speed posting is a process whereby an opponent rapidly composes small quickly assembled series of actions and/or attacks and repeatedly posts his or her opponent without permitting them an opportunity to respond to the initial flurry. Not only is it bad roleplay etiquette to speed post, but within the combat structure it is invalid. No actions outside of the initial attack post will be legitimately recognized as valid actions that must be addressed by the defender. Avoid speed posting. Compose your attack post, post it, and await response by your opponent or group of opponents before responding to their counter actions and offering your next series of attacks.
Force Posting:
Force posting is where one combatant details or 'forces' the actions of another within the composition of their post. "...sweeping my left hands claws high and out to my left driving your right arm high and wide of my body leaving your belly exposed" is a force post. You must post with intent but you cannot TELL your opponent how THEIR positioning or actions is affected by your own. "...sweeping my left hands claws high and out to my left hoping to carry your right arm wide of my body" would be a legitimate single action offering. Your intent is to carry the opponents arm into the position you have detailed, but you are not dictating those actions as having forcibly occurred. Deductions will be applied for every force post contained within a series of actions. The exception to the force posting rule, is in the case of blocks, parries, or evasions which are, and must be, by their very nature force posts because you are denying the intended strike offered by your opponent in some fashion.
Backposting:
Backposting occurs when a combatant makes an offering of attacks or actions, and their opponent - rather than addressing those actions - posts responses that are considered something of a rewinding of the scene, or unrealistically pre-emptory to the actions of their attacker. "...as you are drawing your gun, my right hand snaps out hoping to obliterate your nose in a liberal shower of blood and bone before the weapon even clears the holster" is a backpost. The pistol has already been drawn within the context of the roleplay, and should be addressed as such or omitted entirely from the offered response. Its drawing cannot by this point be halted because at the instance that the gun toting character posts drawing the weapon it is cemented as combat fact. Backposts will result in single point deductions from a characters overall total for every occurence within each individual posting of actions.
Exceeding Actions:
While combined actions (two actions that may be realistically and fluidly combined into a single expression of motion that occurs at roughly the same time and counts as a single action against the character's alotted salvo) are accepted within the combat system, exceeding the maximum number of actions for each post dependant upon the type of spar is not. "...rapidly firing a barrage of three rounds t'wards the shape of your upper body as I dive behind a parked car seeking cover from return fire"...is a legitimate combination action. Not especially accurate, but it can realistically occur. One action flowing off of the end of the other relatively easily. "...my right arm snapping inside the arc of your left to block its descent just above the width of your wrist...while my left seeks to slash downwards acrossed the fleshmask of your face wanting to rip and tear clear thru to the bone"...is not a legitimate combination. Clearly, blocking with the right arm, and attacking with the left are two seperate and distinct actions mutually exclusive of one another and would be counted as two actions as opposed to a single combination action. For every action that exceeds the maximum number of actions within a given type of spar, a single point will be deducted from a character's total. Additionally all action that occur outside of the maximum number of permissible actions will be deemed as null, and need not be addressed by the defender.
Realism:
Inasmuch as this is fantasy, as much realism within the constraints is integral to the ebb and flow of combat . Yes you are talking about characters that in many cases are levitating vampires, or impossibly fast werecreatures, even immortal fey possessed of apocalyptic magical arts. Roleplay integrity is the rule of thumb here and goes hand in hand with accepting damage every round you are engaged within a spar. It is simply as inconceivable for a human assailant to perform complex, gravity defying gymnastic maneuvers that defy every mind-bogglingly fast assault offered by a vampire or lycan assailant, while systematically peppering their opponent with assault after bloody assault as it is for two supernaturals to engage in combat and come away without so much as a scratch. There are certain, irrefutable facts that must be kept in mind within every clash of powers. (ie. an Alphic lycan or Master vampire will always be faster than a moderate or submissive lycan or lesser vampire...any of the above will always be physically faster and stronger than an unenhanced human). Likewise, if it is situationally impossible for you to defend against an offered attack, accept the damage rather than concoct some far stretched defense posture, deal with it from that point forward. For every action deemed unrealistic by the Judge of a conflict, or by failing to accept some form of damage within each series of actions posted by your opponent, a single point will be deducted from the offenders overall total.
Description versus Time:
Some rooms institute a system of timed combat to simulate the fast pace and inherent chaos of physical clashes. This is not one of them. There is no alotted period of time that a combatant needs to adhere to before making a post. This is because we have chosen to stress mood, and atmosphere as opposed to hanging a metaphorical guillotine over the heads of our fighters. Description, mood, making conflictive rp everybit as fun as any other facet to the room as a whole is the goal here. And there is everybit as much skill in compiling a clear, detailed post of your actions and the effects of any supernatural effects as there is in rapidly beating out a bare bones post spartan of detail. Take your time, within reason, and remember that combat is a dance, between two characters, writing in a sort of relay of actions and counter actions with your opponent who becomes your partner in describing the events of the spar. Detail is everything, it can only help your chances of victory by detailing which limb moves on what path to your opponent, which side you may or may not be presenting them, what trajectory your bullet travels enroute to soft flesh, how much distance exists between you and your opponent. These are the details that distinguish a great fighter, from a good fighter.
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