Post by Alexander L. Kendall on Apr 18, 2006 10:40:21 GMT -5
Infernal Catagory
Powers in this section are Physical based powers.
Basic
1) Shadow Call- Invisibility- This power is used for one of two purposes. One is to vanish from sight completely, the Demons body turns tranparent and they are unable to be seen. The other is to rip their form from their opponents mind so that they are over looked completely.
1) Shatter- Shard Explosion- With this power the demon can turn any substance into a black glass like material and cause it to shatter outward into an opponent, this substance rips through everything from flesh to steel as if it were paper.
2) Shadow Walk - Shadow Plane travel- Shift is for combat use. When used, it takes the demon from the plain of existance and phases them to the Shadow plane where the Demon can move at twice the rate. When on the shadowplain the body is still visible as a corporeal entity. No damage can be inflicted on the Demon on the physical plane but the Demon may attack and damage an Opponent by attacking their form from the Shadow plane.The shift lasts only for two turns.
2) Hemorrhage- Bloodletting- The Demons touch inflicts a deep, painful wound that bleeds profusely and refuses to heal. Nonmagical healing neither stops the blood loss nor restores lost life force. Even the heightened regeneration of the Garou, Demon, and Angelics has no affect on such wounds.
3) Shadow Form- Shadow Defence- This power is a typical Shadow discipline which allows the Demon travel through Shadows, actually becoming a shadow. This also allows the Demon,to turn into pure shadow so that they can dodge any attack, as it passes right through them. In this form the demon may pass through tiny cracks and or step from one shadow to another, be it in another country half way around the world.
Intermediate
4) Styptic- Stop Flow- The target of this power immediately stops bleeding from any wounds it has suffered from wounding effects. The spell also immediately stabilizes a creature that is dying as a result of such injuries. Even the Hemorrhage powers affects can be stopped and healed by this power.
4) Repulse- ejection of force.- : A wave of motion overtakes everything around you with a simple thought. You can push away threatening opponents or shove objects with incredible power.
5) Shadow Chains- Chains of Shadow-: When this power is activated it can be used to call forth from the shadows around the demon 4 chains with gaping trap jaws attatched at the ends. Each one capable of doing tremendous damage. These chains have a life of their own and are used by thought alone once activated they are not considered an action to use and remain until willed away. They are often used to bind an opponent. Then by ripping them away quickly it causing the razor sharp barbs to rip through flesh and bone alike, leaving the victim in a battered and broken bloodly heap.
5) Elemental Familiar - Elemental Pet- By means of this power the caster can summon a familiar, depending upon his rank within the power. Novice practitioners may summon a blood Imp (often used for tracking), Intermediate practitioners may summon a Blood Bane(often used for spying and gathering information) , Advanced practitioners may summon either multiple Blood imps of Blood Banes upto 100(often used as an offence attack), Expert practitioners may summon BloodDrake ( a fiercesome creature about the size of a house cat, though it is capable of great distruction).
6) Shadow Toxin- Poison- the demon may cause a black metalic substance to coat any weapon. this substance is much like that of the demons own blood, but it is capable of stripping BP, vim ect. from its victim once it is injected into the victims bloodstream. Though It is often used on weapons or with other objects that break the skin, it may also be secreated through the fangs and claws as well.
6) Walk the Inferno- fire rift- Simply put, the ability to use fire as a means of transportation. A Pillar of searing flame erupts from the ground to devour the caster, and another pillar erupts where the caster wishes to reform. If there is an existing fire that the caster knows of, he can use it as the exit portal, or the entry portal.
Advanced
7) Circle of Flames- circle of caustic fire- The demon builds up a circle of solar fire around himself, which attacks everyone who tries to cross. It often looks like a circle of fire or electricity.
7) Stigmata- Christs wounds.- The Demon may inflict the marks of stigmata upon a victim with but a glance. These Marks resembling the wounds received by Christ: At the feet and hands from the nails (although some scholars suggest crucifixion victims were more likely nailed through the lower legs and wrists); on the side from the spear; and on the brow from the crown of thorns. The wounds appear spontaneously and gush with blood. They do not close or heal; by any means short of applying holy water to the affected reigon (sometimes the healing process could be as deadly as the wound itself). The victim will continue to bleed profusely from these woulds until they are healed by the aformentioned process or until they literally bleed to death.
8) Shadow Lightning- Black Entropic Lightning- This allows the Demon to channel energies from the shadowplain filling his body with the dark crackling energies that almost leap into the air around him, once charged the demon can form these energies into black florecent bolts of lightning which can be discharged at any target within 25 meters. The demon need not be able to see the target but he must know the general location for the lightning has a homing quality that seeks out the target. Each charging lasts for 2 turns and allows the use of a total of 4 bolts. Any one touching the Demon while they are charged receive all six bolts worth of damage.
8) Corrosion- caustic touch- The Demon touches an object, creating a spreading pattern of entropy. While the object may appear unchanged on the surface, it decays inside. The effect spreads inside the object, and willinfect all other objects and persons which come in contact with it. The affected object will break if it is stressed in the least manner. When the object or person passes the entropy to the next host it/they desintgerate instantly. Some demons direct the spread of entropy towards certain objects that cainites or other immortals will undoubtedly come in contact with therefore causing a plague of entropy within the ranks of a cainite clan.
9) Body of Darkness- Dark form- With this ability the Demon can use the darkness within his blood to take the form of pure Darkness. In this form the user cannot be affected by physical or magical attacks. The Demon can also expand his form into a sheet like wall and literally wrap itself around a target,and drain it's victim of it's BP, Vim, ect.In an instant the Demon strips away 1/3 of the victims life force and if not freed the victim will be drained fully within one turn.
9) Call the Inferno- Flame Manipulation- With this power the demon can summon and manipulate pure Infernal fire, this fire can be hurled at a target, blasted at them in waves, used to engulf the target, ect. Each demon will manefest this power diffrently. The burning searing entropic flame will burn mortal, cainite and demons alike the wielder is imune to it's effects.
Expert
10) Plague of Razors- circle of caustic fire- This power summons forth a sphere approximately 5 ft in diameter that is covered in long wicked razor sharpe blades. The sphere spins at a blinding rate, ripping into any target the caster wills unerroringly. The sphere does severe damage, It can only be dispelled by the caster and continues to attack the target until dispelled.
10) Blood Elemental - Conjure Blood Elemental.- This spell summons a blood elemental to attack your enemies from any source of blood directed by the summoner, be it a single target or multiple targets. If a single tar get is chosen the elemental erupts from the target draining every last drop of the creatures blood to do so, usually extinguishing the creatures life, if multiple targets are chosen it forms from an equal amout of blood from each, reducing their life force by an equal percentage..ie...2 targets by 1/2, 3 targets by 1/3, 4 targets by 1/4, ect.. The elemental appears directly infront of the chosen target, if multiple targets are chosen, then the elemental forms where designated by the summoner, and acts immediately, on your turn. As soon as it arrives, you must designate its target or targets by pointing or mental comand, though direction of the elemental does not take any concentration. If there are multiple creatures in the general area where you point or indicate with your thoughts, it attacks them all. Because of the blood elemental's incomprehensible nature, it does not know fear or feel pain.
11) Bloodbath- Smothering Blood.- With a single touch the demon may engulf a creature of up to 5 times its own size. Creatures so engulfed face drowning or incase of those who do not breath...the engulfing causes the gelatnious blood like substance to infiltrate the body and begin to tear away the creatures life essence, but the sensation feels much like drowning. The demon may eject the engulfed creature at any time. A victim that is still alive when it emerges from the blood matter(whether by escaping or by being ejected) still suffers aggrivated damage because of the strain on its sanity that the sensation of drowning in blood produced. Furthermore, on emerging or being ejected is consumend with nausia for 2 rounds.
11) Plague of Entropy- caustic plague- At this level of mastery the Demon can literally infect someone with Entropy… their aura becomes one that rots anything within their presence...even standing still for more than a second leaves footprints in reinforced concrete as the molecules disintegrate and dissolve into nothingness....this power can be both a curse or a blessing depending on its use...a man doomed by the plague of entropy would live out his days in sheer agony as the plague ate away at him from within and infecting even loved ones who came too close...or it can be used as a defensive measure by the demon....surrounding himself with the aura thereby creating a shield of disintegrating energy around himself....this disintegration occurs at the molecular level and cannot be soaked even by the hardiest creatures of non-entropic nature.
12) Dark Leap- Dark Travel- With this ability the Demon can use the darkness within his own blood to become and move through the darkness or anything that is black or shades there of, as if it were a conduit . The Demon can move in and out of darkness instantly and can move into rooms in other locations as if they were rifting even if they are warded against such, This ability can be used to escape or as a formatable form of attack, by simply stepping into the darkness and emerging into the inside of someones chest cavity and exploding outward. Pretty nasty but effective.
12) Sacrament of the Inferno - Flame body- With this level of Mastery, The demon does not just use the Infernal Fire, instead he become it. By focusing his power, He can totally transform himself into a living embodiment of Infernal fire. In this form he is completely impervious to any and all physical and mystical attacks, except holy water. Anyone on the receiving end of any attack ,Even the ones that are avoided, risk being incinerated instantly by the unholy heat of this attack.
Mastery
13) Coagulation- thick blood.- This power causes the targets blood to thicken hence rendering their use of powers null and void if they are a vampire, but this power is also used to stricken Garou, Demons, and Angelics, ect.. the target will loose of sight,you can't hit what you can't see, unbearable headaches which render them unable to retain their train of thought or concentration, and utter confusion, its really hard to fight when you don't even know where you are or what your doing.
13) Wrath of Darkness- Summon dark Wraiths- With this ability the Demon can use its blood to call forth to the shadowlands and funnel up to 10 Wraiths through any point of darkness. These Wraiths with burst from the conduit of darkness swirling around as ghostly apparitions moaning and wailing as they begin to tear a victim apart from the inside and out litterally taking bits of the victims essence/soul/ect along with a pound of flesh with each pass to the shadow lands. The wraiths continue their assault until no life force remains within the victim, shifting into another plane of existance is a worthless defence as the wraiths attack on every plane of existance. If slain by this power there is no way possible for the being ever to retun to this world in any form. The initial attack is unavoidable as the wraiths always suprise the victim, and the initial damage is 1/3 of their life force and 10 pounds of flesh.
14) Summon Blood Mother - Mother Elemental.- Most powerful among the so-called "blood elementals" -- or at least among those that have appeared on the Material Plane thusfar -- are the blood mothers. While it is possible that there may be only one of these horrendous extraplanar creatures, the few mortals and immortals unfortunate enough to be burdened with knowledge of the blood elementals' existence agree that there are likely several of these formidable creatures. It is difficult to say whether the blood mothers work in concert or are at the becon call of a superior blood. The only discernible theme in blood mothers' behavior is a delight in suffering and chaos; they pursue both these ends with vigor and apparent glee. Of those who have drawn their attention, none remain. The few who know of them can do little but pray that they are not noticed by the blood mothers, and so escape their sanguineous wrath.
15) Summon Blood Wyrm- Blood Dragon.-
Powers in this section are Physical based powers.
Basic
1) Shadow Call- Invisibility- This power is used for one of two purposes. One is to vanish from sight completely, the Demons body turns tranparent and they are unable to be seen. The other is to rip their form from their opponents mind so that they are over looked completely.
1) Shatter- Shard Explosion- With this power the demon can turn any substance into a black glass like material and cause it to shatter outward into an opponent, this substance rips through everything from flesh to steel as if it were paper.
2) Shadow Walk - Shadow Plane travel- Shift is for combat use. When used, it takes the demon from the plain of existance and phases them to the Shadow plane where the Demon can move at twice the rate. When on the shadowplain the body is still visible as a corporeal entity. No damage can be inflicted on the Demon on the physical plane but the Demon may attack and damage an Opponent by attacking their form from the Shadow plane.The shift lasts only for two turns.
2) Hemorrhage- Bloodletting- The Demons touch inflicts a deep, painful wound that bleeds profusely and refuses to heal. Nonmagical healing neither stops the blood loss nor restores lost life force. Even the heightened regeneration of the Garou, Demon, and Angelics has no affect on such wounds.
3) Shadow Form- Shadow Defence- This power is a typical Shadow discipline which allows the Demon travel through Shadows, actually becoming a shadow. This also allows the Demon,to turn into pure shadow so that they can dodge any attack, as it passes right through them. In this form the demon may pass through tiny cracks and or step from one shadow to another, be it in another country half way around the world.
Intermediate
4) Styptic- Stop Flow- The target of this power immediately stops bleeding from any wounds it has suffered from wounding effects. The spell also immediately stabilizes a creature that is dying as a result of such injuries. Even the Hemorrhage powers affects can be stopped and healed by this power.
4) Repulse- ejection of force.- : A wave of motion overtakes everything around you with a simple thought. You can push away threatening opponents or shove objects with incredible power.
5) Shadow Chains- Chains of Shadow-: When this power is activated it can be used to call forth from the shadows around the demon 4 chains with gaping trap jaws attatched at the ends. Each one capable of doing tremendous damage. These chains have a life of their own and are used by thought alone once activated they are not considered an action to use and remain until willed away. They are often used to bind an opponent. Then by ripping them away quickly it causing the razor sharp barbs to rip through flesh and bone alike, leaving the victim in a battered and broken bloodly heap.
5) Elemental Familiar - Elemental Pet- By means of this power the caster can summon a familiar, depending upon his rank within the power. Novice practitioners may summon a blood Imp (often used for tracking), Intermediate practitioners may summon a Blood Bane(often used for spying and gathering information) , Advanced practitioners may summon either multiple Blood imps of Blood Banes upto 100(often used as an offence attack), Expert practitioners may summon BloodDrake ( a fiercesome creature about the size of a house cat, though it is capable of great distruction).
6) Shadow Toxin- Poison- the demon may cause a black metalic substance to coat any weapon. this substance is much like that of the demons own blood, but it is capable of stripping BP, vim ect. from its victim once it is injected into the victims bloodstream. Though It is often used on weapons or with other objects that break the skin, it may also be secreated through the fangs and claws as well.
6) Walk the Inferno- fire rift- Simply put, the ability to use fire as a means of transportation. A Pillar of searing flame erupts from the ground to devour the caster, and another pillar erupts where the caster wishes to reform. If there is an existing fire that the caster knows of, he can use it as the exit portal, or the entry portal.
Advanced
7) Circle of Flames- circle of caustic fire- The demon builds up a circle of solar fire around himself, which attacks everyone who tries to cross. It often looks like a circle of fire or electricity.
7) Stigmata- Christs wounds.- The Demon may inflict the marks of stigmata upon a victim with but a glance. These Marks resembling the wounds received by Christ: At the feet and hands from the nails (although some scholars suggest crucifixion victims were more likely nailed through the lower legs and wrists); on the side from the spear; and on the brow from the crown of thorns. The wounds appear spontaneously and gush with blood. They do not close or heal; by any means short of applying holy water to the affected reigon (sometimes the healing process could be as deadly as the wound itself). The victim will continue to bleed profusely from these woulds until they are healed by the aformentioned process or until they literally bleed to death.
8) Shadow Lightning- Black Entropic Lightning- This allows the Demon to channel energies from the shadowplain filling his body with the dark crackling energies that almost leap into the air around him, once charged the demon can form these energies into black florecent bolts of lightning which can be discharged at any target within 25 meters. The demon need not be able to see the target but he must know the general location for the lightning has a homing quality that seeks out the target. Each charging lasts for 2 turns and allows the use of a total of 4 bolts. Any one touching the Demon while they are charged receive all six bolts worth of damage.
8) Corrosion- caustic touch- The Demon touches an object, creating a spreading pattern of entropy. While the object may appear unchanged on the surface, it decays inside. The effect spreads inside the object, and willinfect all other objects and persons which come in contact with it. The affected object will break if it is stressed in the least manner. When the object or person passes the entropy to the next host it/they desintgerate instantly. Some demons direct the spread of entropy towards certain objects that cainites or other immortals will undoubtedly come in contact with therefore causing a plague of entropy within the ranks of a cainite clan.
9) Body of Darkness- Dark form- With this ability the Demon can use the darkness within his blood to take the form of pure Darkness. In this form the user cannot be affected by physical or magical attacks. The Demon can also expand his form into a sheet like wall and literally wrap itself around a target,and drain it's victim of it's BP, Vim, ect.In an instant the Demon strips away 1/3 of the victims life force and if not freed the victim will be drained fully within one turn.
9) Call the Inferno- Flame Manipulation- With this power the demon can summon and manipulate pure Infernal fire, this fire can be hurled at a target, blasted at them in waves, used to engulf the target, ect. Each demon will manefest this power diffrently. The burning searing entropic flame will burn mortal, cainite and demons alike the wielder is imune to it's effects.
Expert
10) Plague of Razors- circle of caustic fire- This power summons forth a sphere approximately 5 ft in diameter that is covered in long wicked razor sharpe blades. The sphere spins at a blinding rate, ripping into any target the caster wills unerroringly. The sphere does severe damage, It can only be dispelled by the caster and continues to attack the target until dispelled.
10) Blood Elemental - Conjure Blood Elemental.- This spell summons a blood elemental to attack your enemies from any source of blood directed by the summoner, be it a single target or multiple targets. If a single tar get is chosen the elemental erupts from the target draining every last drop of the creatures blood to do so, usually extinguishing the creatures life, if multiple targets are chosen it forms from an equal amout of blood from each, reducing their life force by an equal percentage..ie...2 targets by 1/2, 3 targets by 1/3, 4 targets by 1/4, ect.. The elemental appears directly infront of the chosen target, if multiple targets are chosen, then the elemental forms where designated by the summoner, and acts immediately, on your turn. As soon as it arrives, you must designate its target or targets by pointing or mental comand, though direction of the elemental does not take any concentration. If there are multiple creatures in the general area where you point or indicate with your thoughts, it attacks them all. Because of the blood elemental's incomprehensible nature, it does not know fear or feel pain.
11) Bloodbath- Smothering Blood.- With a single touch the demon may engulf a creature of up to 5 times its own size. Creatures so engulfed face drowning or incase of those who do not breath...the engulfing causes the gelatnious blood like substance to infiltrate the body and begin to tear away the creatures life essence, but the sensation feels much like drowning. The demon may eject the engulfed creature at any time. A victim that is still alive when it emerges from the blood matter(whether by escaping or by being ejected) still suffers aggrivated damage because of the strain on its sanity that the sensation of drowning in blood produced. Furthermore, on emerging or being ejected is consumend with nausia for 2 rounds.
11) Plague of Entropy- caustic plague- At this level of mastery the Demon can literally infect someone with Entropy… their aura becomes one that rots anything within their presence...even standing still for more than a second leaves footprints in reinforced concrete as the molecules disintegrate and dissolve into nothingness....this power can be both a curse or a blessing depending on its use...a man doomed by the plague of entropy would live out his days in sheer agony as the plague ate away at him from within and infecting even loved ones who came too close...or it can be used as a defensive measure by the demon....surrounding himself with the aura thereby creating a shield of disintegrating energy around himself....this disintegration occurs at the molecular level and cannot be soaked even by the hardiest creatures of non-entropic nature.
12) Dark Leap- Dark Travel- With this ability the Demon can use the darkness within his own blood to become and move through the darkness or anything that is black or shades there of, as if it were a conduit . The Demon can move in and out of darkness instantly and can move into rooms in other locations as if they were rifting even if they are warded against such, This ability can be used to escape or as a formatable form of attack, by simply stepping into the darkness and emerging into the inside of someones chest cavity and exploding outward. Pretty nasty but effective.
12) Sacrament of the Inferno - Flame body- With this level of Mastery, The demon does not just use the Infernal Fire, instead he become it. By focusing his power, He can totally transform himself into a living embodiment of Infernal fire. In this form he is completely impervious to any and all physical and mystical attacks, except holy water. Anyone on the receiving end of any attack ,Even the ones that are avoided, risk being incinerated instantly by the unholy heat of this attack.
Mastery
13) Coagulation- thick blood.- This power causes the targets blood to thicken hence rendering their use of powers null and void if they are a vampire, but this power is also used to stricken Garou, Demons, and Angelics, ect.. the target will loose of sight,you can't hit what you can't see, unbearable headaches which render them unable to retain their train of thought or concentration, and utter confusion, its really hard to fight when you don't even know where you are or what your doing.
13) Wrath of Darkness- Summon dark Wraiths- With this ability the Demon can use its blood to call forth to the shadowlands and funnel up to 10 Wraiths through any point of darkness. These Wraiths with burst from the conduit of darkness swirling around as ghostly apparitions moaning and wailing as they begin to tear a victim apart from the inside and out litterally taking bits of the victims essence/soul/ect along with a pound of flesh with each pass to the shadow lands. The wraiths continue their assault until no life force remains within the victim, shifting into another plane of existance is a worthless defence as the wraiths attack on every plane of existance. If slain by this power there is no way possible for the being ever to retun to this world in any form. The initial attack is unavoidable as the wraiths always suprise the victim, and the initial damage is 1/3 of their life force and 10 pounds of flesh.
14) Summon Blood Mother - Mother Elemental.- Most powerful among the so-called "blood elementals" -- or at least among those that have appeared on the Material Plane thusfar -- are the blood mothers. While it is possible that there may be only one of these horrendous extraplanar creatures, the few mortals and immortals unfortunate enough to be burdened with knowledge of the blood elementals' existence agree that there are likely several of these formidable creatures. It is difficult to say whether the blood mothers work in concert or are at the becon call of a superior blood. The only discernible theme in blood mothers' behavior is a delight in suffering and chaos; they pursue both these ends with vigor and apparent glee. Of those who have drawn their attention, none remain. The few who know of them can do little but pray that they are not noticed by the blood mothers, and so escape their sanguineous wrath.
15) Summon Blood Wyrm- Blood Dragon.-